This week I spend most of my time on the enemies, I implemented most of the animations. There are still two enemies that needs to be done. I hope I can start on these next week. So far the enemies have an attack and idle animation. After the animations, I adjusted the enemies so they would fit a bit better into the scene by upscaling them and fixing some behaviour issues. The issue where enemies would flicker or stutter when getting knock backed is also fixed. There were quite some little bugs that got fixed this week.
The last time we got the feedback that the enemy who throws fire wasn’t very clear in the aspect that the player had no idea what was coming but suddenly took damage. I didn’t really want to change him into an enemy that threw a stick and sets you on fire since I already have bowmen who shoots sticks at you. I changed him into a guy that has toxic gas in his belly and two torches in his hands and whenever he wants to attacks you he combines these two things and spits it all over you (that’s how I imagine the future animation will be). Whenever the player stands in this toxic gas/smoke he takes damage. That should be a lot clearer. Don’t touch the green stuff.